This is the readme file for PHYSICAL GRAFFITI. It contains quick install
instructions. For a complete manual and User's Guide, refer to the file
GRAFFITI.MAN. View with tabstops set at 4 spaces.

Unpack the archive. You will strictly need two files: GRAFFITI.PEX and
GRAFFITI.DEF. The first is the ProBoard executable, the second, the color
definition file.

If you want to test the program, run GRAFFITI.EXE which is a normal DOS
executable and is also included in the package. It is the same as the
PEX version except for few minor and irrelevant things (see the manual).

There are no configuration files that you need to edit. Simply place
both GRAFFITI.PEX and GRAFFITI.DEF in your PEX directory. Create a menu
entry for Function 60, "Run ProBoard SDK" and as data place
GRAFFITI <delete level>, where <delete level> is the security level
needed to delete entries from the wall. That's it. The first time the
program is run, it will create a GRAFFITI.DAT file in the directory
where the executable resides. If you want to see some of the features,
rename the included GRAFFITI.DA_ and it will use it. It contains 9
entries with different colors, so you can see how the program looks.
There are more parameters, be sure to check out GRAFFITI.MAN

If you decide to rename the executable, be sure to rename the *.DEF and
*.DAT file to use the same root name. The three should be in the same
directory.

You can edit the color definitions, see the included MKCOL utility.

To compile the PEX version, use the included makefile, for the EXE, use
Borland's project file. Edit the directory definitions in both.
