0.5  WOLFEDIT.EXE Information
=========================================

IGM Utility: Werewolf II Databases Editor.

Name was changed on 12/27/2005 due to my changing the utility
to be able to access/edit records in the WolfCorp.dat file.

Version 0.97 beta -- January 2006 development.

    -- Development started on Jul. 14, 2005.
    -- Added support for editing/viewing records in wolfcorp.dat
       Desecrations Database file on Dec. 27, 2005.

    -- For usage only with the DOS LORD IGM.

    -- Requires you to have a current WOLFPLAY.DAT file.
    -- You also need to be using v0.60+ of the IGM.

    -- Requires you to have a current WOLFCORP.DAT file,
       if you wish to view/edit its database records.

       If file doesn't exist, you are returned to the
       Select Database Menu to try another menu option.

  Distributed inside the werework.zip beta archive.
  Copy of editor-specific files are in WOLFEDIT.ZIP file.
  --------------------------------------------------

  WOLFEDIT Usage Notes:
  =======================================
  1) Obtain current copy of beta program from me via email.
     It will be distributed inside werework.zip beta archive.

  2) Unzip all files from werework.zip into your IGM directory,
     using overwrite mode so you get the newest files.

  3) Change into the WereWolf II IGM directory.  Verify you have
     a current WOLFPLAY.DAT file.  If you don't then you can't
     use WOLFEDIT.EXE to edit the player database.  The utility
     can NOT CREATE records.  It can only edit ones that already
     exist.

     Likewise, if you run WOLFEDIT and try to use the Corpses
     Editor without a WOLFCORP.DAT file, it also will not work
     for the same reason.

  4) The first time you run the utility, it will ask you for
     the path to the WereWolf II IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  WOLFEDIT.CFG
     file will be created in that directory.

  5) Run WOLFEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.

     If config file is found, it then runs the Select Database
     Menu.  Option 1 is for editing the Player Database file.
     If the file does not exist, you are informed of that fact,
     and then returned to the Menu.

     Option 2 is for editing the Desecrated Corpses Database file.
     If it does not exist, then you are shown an error message,
     and returned to the menu.  Option 3 exits the utility program.

     WOLFEDIT has two screens of data.  Screen #1 is used to display
     the Player Database file record data from the WOLFPLAY.DAT file.

     Screen #2 is used to display the Desecrated Corpse Database
     file record data from the WOLFCORP.DAT file.

     Database Fields are normally listed on-screen in the order they
     are listed in the IGM's player database structure.  Regarding
     the Player Database Editor, all files can be edited with ONE
     exception.  The LORD Player Number is display-only.  There is
     NO reason for an end-user to tamper with that value.

     On Screen #2, Corpse Record Number identifies the record
     number shown on-screen from wolfcorp.dat, and is display-only.
     Similarly, the Corpse Real Name is the player's LORD Real
     Name, which the IGM uses to correctly identify a corpse when
     a player tries to desecrate another LORD player's dead body.
     It is also display-only.

  6) ** Regarding the WOLFCORP.DAT file, until at least ONE dead
     warrior has had their body desecrated by a WereWolf, the file
     will NOT exist each day.

     ** Regarding WOLFPLAY.DAT, if it does not exist, the IGM will
     recreate the file when it tries to access it.  But in the process
     all data for prior users of the igm that day is gone forever.
     The WOLFEDIT utility can only access player database records
     when the file exists.

     I created the WolfCorp.dat to monitor Desecrations.  If at some
     point, sysops report to me that the IGM is being abused, it may
     become necessary to limit how many times each warrior's body (
     assuming that they are currently dead) can be desecrated each day.

     At present, there is no limit on how many times someone can be
     desecrated.

  7) When you exit WOLFEDIT, it will resave the WOLFPLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.   If WOLFCORP.DAT was accessed and changed in any
     fashion, the file is rewritten with updated record data.

     End of Notes for WOLFEDIT usage.  Revised 12-27-2005.
==============================================================

This file, along with the other Werewolf II IGM files, is
Copyright 2005-2006 by Donald Tidmore.

Revised on:   January 03, 2006.

