                      RHP TOOLKIT -- OLD REVISION NOTES
                   =======================================

Text relocated out of RHPTOOLS.TXT on June 11, 2005 for purpose
of cleaning up the primary documentation file.


RHPTEST/LORDTYPE v1.4 usage with LORD/32 Beta:  Added 05/24/2005.
=========================================================

LORD/32 beta uses the same LORD color codes as DOS LORD does.
It uses the same data files such as SCORE.TXT, for example also.
I see no reason why LORDTYPE v1.4 will not be usable with
LORD/32 beta.

As long as users of LORD/X Beta on Linux systems can run normal
DOS programs, LORDTYPE MAY work OK with LORD/X Beta.  But I make
NO guarantees that it will.  I am not a Linux programmer and can
not support programs on Linux systems personally as a result.

Until at least one of the RHP-based IGMs is running under LORD/32,
I can not guarantee that RHPTEST v1.4 is compatible with LORD/32
beta.  Hopefully that will be done by the end of summer of 2005.

At any rate, until The Forest Outhouse, The Gateway, LORD Cavern,
and Outlands Tavern have been compiled into 32-bit IGM versions,
no one should have any reason to use RHPTEST under LORD/32.
============================================================


Notations regarding upcoming Lord/32 version of this program:
==========================================================

Neither RHPTEST.EXE or LORDTYPE.EXE are intended for usage in
any way other than from the DOS command prompt.  Neither program
uses BBS door game tool-kit code directly.  However, RHPTEST uses
the same RHP library unit code as is used by the four IGMs -- The
Gateway, The Forest Outhouse, The L.O.R.D. Cavern, and Outlands
Tavern.

Therefore, RHPTEST.EXE has to be updated to use whichever tool-kit
the four igms end up using.  That will be done sometime during
Summer 2005 for DOS LORD usage.  A 32-bit version of RHPTEST,
called RHPTEST/32, is already being developed slowly by Jason
Brown.  At the current time, as of June 2005, it is not compatible
with LORD/32 beta.  Jason's program is developed using C++.
============================================================

Chris Martino is handling creation of 32-bit IGM versions of my IGMs
and will handle their support until he's taught me how to do so myself.

         32-bit versions, currently in development:
-- Kiteria's Lord Bank, Love Shack II, The Nice Hag, Ruined Castle,
Turgeon's House, Violet's Cottage II.  He is also handling 32-bit
versions of the Hiding In the Shadows IGM, and the ChasWare LORD
Player Editor utility for me.

         32-bit versions, will be developed soon:
All of Jason Brown's IGMs, the RHP Toolkit utilities, and my
Forest Outhouse IGM.

         32-bit versions - will be developed sometime this summer:
The Pawn Shop, The Gem Trader.  Doofus the Gnome.

I have no idea when initial development work will end on the
Doofus the Gnome IGM.  When it has, a 32-bit version will be made,
either by myself or by Chris.

The Werewolf II project is going slowly.  Whenever it is released
officially for DOS Lord usage, a 32-bit version will be prepared
afterwards either by myself or by Chris Martino for me.
-------------------------------------------------------------------

Contact Info: Chris Martino.
        Web-site:  http://www.oddware.org/
        Email:     sfyl138@comcast.net

Regardless of when their development is finished, none of the 32-bit
IGMs will be released officially until Michael Preslar and Metropolis
Gameport have officially released Lord/32.  He does not want the
32-bit IGMs released until that time, and Chris Martino and I will
do as he requested.
-------------------------------------------------------------

Linux Support:  I do not know Linux.  I have no idea if anyone
will ever make Lord/x specific versions of my IGMs and utilities.
As of June 2005, Lord/X beta does not support IGMs.

No support is offered for usage of my LORD programs on a Linux
system since I have no knowledge of that operating system.  If
you are running DOS LORD on a Linux system, and this IGM works
OK in that environment, then I can provide limited support in
that specific situation.
=============================================================


  -- telnet://ztest.myip.us
  Michael Preslar's current BBS address. Test site for LORD/32, etc.

  -- files@lordlegacy.com -- Email address for obtaining betalord.zip,
  b32lord.zip (the Lord/32 beta), betalrd2.zip or betateos.zip files
  from Michael Preslar.  You can only request ONE beta archive per
  email message.  The messages's subject line MUST say either (without
  quotes) "Send me Lord", "Send me Lord/32", "Send me LORD2", or "Send
  me TEOS".  As of early June 2005, there is no Lord/x beta that Michael
  has authorized people to do beta tests of, on their own systems.

  If you wish to beta test Lord/X, you have to do so on Preslar's telnet
  site, using the Internet address listed above.  Web Lord is also in
  development and can be beta tested from the same source.
=====================================================================


                      LORD Development History Summary:
    ---------------------------------------------------------
    I started doing LORD IGM/utility programming in June 2002 when
    I began maintaining Jason Brown's five LORD programs:  The Gateway,
    The L.O.R.D. Cavern, LordStat, The Outlands Tavern, and the RHP
    Toolkit - RHPTEST and LORDTYPE.  My other LORD programs are:

    ChasWare LORD Player Editor - Started work on Sept. 10, 2002.
    The Forest Outhouse - Started work on Nov. 11, 2002.
    The Gem Trader - Created on Nov. 22, 2002.
    The Pawn Shop - Started work on Nov. 26, 2002.

    LORD Gambling Casino - Started work on Mar. 25, 2003.
    The Nice Hag - Created on Apr. 07, 2003.
    The Ruined Castle - Created on Jun. 11, 2003.
    Turgeon's House - Started work on Sept. 15, 2003.
    Love Shack II - Created on Nov. 14, 2003.

    Violet's Cottage II - Created on Jan. 26, 2004.
    Hiding In The Shadows - Started work on Jan. 30, 2004.
    Realm of Lore - Started work on IGM in March 2004.
    Kiteria's LORD Bank - Created on Oct. 01, 2004.

    Doofus the Gnome - Created on Mar. 23, 2005.
    The Werewolf II - Created on Apr. 13, 2005.

    Note: Lord Gambling Casino and Realm of Lore are now handled
    by Chris Martino.

    =============================================================

    Upcoming LORD Projects data for 2005:
    --------------------------------------
       -- data is inside the ccl-apps.txt or ccl-proj.txt files.
================================================================


END: RT14-REV.TXT.

