CASTLE CAMELOT LORD Apps -- Project Notes:
CCL-PROJ.TXT     {June 2005}

My personal LORD Projects plan for Summer 2005:
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1) Doofus the Gnome: Add trade limits, if needed.
   Add second usage report to the IGM. Coverage: Adoptions,
   HPs Lost, Forest Fights, Gems Stolen, Total Potions Sold.

2) Gem Trader: new events - Saddle, Horseshoes, etc.
   Add second usage report to the IGM.  Coverage: Max HPs,
   Strength, Defense, Charm, Gems Lost, and Exp. Lost.

3) If I can get in contact with Tommy Baker via Doug Rhea, I'm
   going to (a) get his permission to distribute Graveyard 3.40p
   RTE200 patch update, and (b) to re-create the IGM.

   In progress through Doug Rhea of bbsfiles.com web-site.
============================================================


Plan for Summer 2005 - June or July:
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1) Do thorough testing at occasional periods of Chasware LPEdit
   v1.20 to determine which parts are compatible with Lord/32 beta.

   LPEDIT/32 is being handled by Chris Martino.

   What works: LPEdit usage with Lord/32 beta:
   a) The basic commands for viewing LORD stats. b) Resetting
   value of Gold in Bank stat, which Lord/32 accepted afterwards.

2) Conversion of Outlands Tavern to use ANGEL tool-kit.

3) July/August: Recreation of Shauna, Princess of Sorcery IGM.
   Received David Simmons OK to do igm recreation project in late May.

4) Short development update - Violet's Cottage II.  Bring IGM
   up-to-date with my other ALord-based IGMs, and add Violet2.ANS
   graphic usage to the DOS LORD version.

5) Updates I've arranged to do for Doug Rhea this summer:
   A) Update of Lord Life IGM, created by Trevor Kooy.
   B) Update of Joshua Eckerman's two LORD IGMs - assuming Doug
      ever gets the source code from Joshua.
   C) Update of Socrates' Shop, created by John Hutton.
      Neither Doug or I have source code yet.  John is still
      searching for his old Lord source code data files.

6) Updates of Jay Cochrane's LORD IGMs and possibly updates to
   some degree of his non-LORD BBS door games.  Have not received
   any source code yet.

7) ChasWare LPEDIT for DOS Lord.  Needs some glitches fixed in
   the New Day and Fix Negative Stats processes.  Will also work
   on an /DEBUG setup, that would allow users to deliberately
   set some LORD stats to negative values or over-range values
   for purpose of using that data to test their LORD IGMs.

Info is accurate as of June 09, 2005. 07:51 pm.
============================================================


ANGEL-to-MannDoor Conversions: Handled by Chris Martino for me:
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Chris and Michael Preslar have an agreement to not officially
release any 32-bit LORD programs until Lord/32 is officially
released.

I have agreed to let Chris make the decisions as to when any
32-bit IGMs he is preparing for me are ready for official release.

As for release of Lpedit/32, if it is working reliably, I don't
see why it could not be released before Lord/32 is released.
Will discuss that WHEN there is a Lpedit/32 with Chris/Michael.

Any version of my LORD utilities/igms made for use with Lord/x
will be handled 100% by someone else.  At present, it is non-issue
except perhaps regarding LPEdit. IF Lord/x and Lord/32 use identical
player.dat structure, then LPEdit/32 should run with both games.
----------------------------------------------------------------


    These ANGEL IGMs have been converted to Manndoor by Chris:
    Some are working well, K.L. Bank has usability glitches.

1) The Nice Hag/32.          2) The Ruined Castle/32.
3) Kiteria's Lord Bank/32.   4) The Love Shack II/32.
------------------------------------------------------------

    Submitted for conversion, don't have usable 32-bit betas yet:
1) Violet's Cottage II/32.   2) Chasware LPedit/32.
3) Turgeon's House/32.       4) Hiding in the Shadows/32.
============================================================


LORD/32 versions of The Gateway, The L.O.R.D. Cavern, The
    Forest Outhouse, Outlands Tavern, RHPTest and Lordtype.

    Until I have usable betas to evaluate for VCII/32, LPEdit/32,
    T.House/32, and HITS/32, I don't see any logical point to
    sending anything else to Chris.  8+ IGMs already in progress
    I think is way more than enough for him to be working on.
-------------------------------------------------------------

Update of LordStat utility is being handled by Jason Brown.

  I have no knowledge of how far he has gotten on its update to
  handle creation of HTML bulletin files.

  I'll work some on fixing some usability glitches I've noted
  with LordStat in mid/late June and in July.  Some columns in
  a few of the Bulletins are screwed up, and need to be fixed.
==========================================================


Long-Term development - Have not made outline of how these
events will work as of June 09th, 2005.
------------------------------------------------------------

1) Ruined Castle. Castle Library event.  Vampire Encounter event.
   Both would be inside castle, although I see no problem with
   Vampires being OUTSIDE the castle as well possibly.

   Castle Ghost wish:  Possibly allow player to wish harm to
   befall an enemy.  Will have to think about that and plan it out.
----------------------------------------------------------------

2) Kiteria's Lord Bank - next DOS Lord development using ANGEL.

   1) Transfer of Gold between customers' IGM Bank Gold accounts.

   2) Once Gold Transfers event is working, adapt it to handle
      transfers of Gems between customers' IGM Gems accounts.

   3) Development of third Usage Report to cover Gold/Gems Transfers
      and other new IGM variables not covered by current Usage Reports.

   4) Banking of Forest Fights.   1-2 database VARs needed possibly.
      a) Deposit code.  b) Withdrawals code.
      Limits? Should player have unlimited withdrawals?

   5) Banking of unused Skill USE Points.  3 player database VARs.
      Limits: Use Points can't exceed 100. a) Deposit code.
      b) withdrawals code.  Withdrawal limit/day possibly.
   ------------------------------------------------------------

   Notes: Once Item #1 works well (Bank Gold Transfers), it should
   not be hard to handle #2 (Gems Transfers).  Then I would work on
   #3 (Usage Report #3), #4/5 (Forest Fights and Skill Use Points
   banking).

   ** Player A transfers Gold to Player B. Both players have to be
      customers of the IGM Bank for transfer to be allowed.
      Limits: Perhaps limit # of Gold transfers per day; limit total
      gold one can transfer each day (500 Million?/1 Billion?)

   ** Gems Transfers:  Probable limits needed: a) # of Transfers
      per day.  b) Total Transfer amount per day.

   ** Same Limits will probably be needed for Forest Fights and
      Skill Use Points banking stats.
   --------------------------------------------------------------

4) Turgeon's House - Later DOS Lord development cycle.

   * Allow sysops to decide whether to allow 1 use per day or
     multiple visits, up to maximum of 5/day of the IGM.
     Except by sysop user, events will only be usable once/day.

   * Fairies in Closet - Skill Use Point replacement wish.
     -- Will only work on the player's current Skill Class.
     -- As with other wishes, fairy has to be in a good mood
     or the wish will simply be ignored as they depart closet.

   * Random event 1:  Turgeon comes home, finds burglar in house.
     -- Have not decided if player gets killed or not.  But they
     will be beaten nearly to death and thrown out of igm.

   * Random event 2:  In kitchen, you get sick, throw up, lose
     some stats (HitPoints and Strength/Defense) after eating
     Food and/or drinking Beverage.

   * Random event 3: Get jumped by Old Lady in attic who then
     has her way with player - probably will only apply to male
     players.  Loss of HitPoints, Loss of Charm. etc.

   * Random event 4: Clumsy warrior drops new weapon on feet and
     is injured.  It could happen, so it WILL happen occasionally.
     Loss of HitPoints and Strength points. Perhaps Exp. Loss.

   * Random event 5: Players will have to risk LOSING Gold and
     Gems while they go room to room.  IGM should not always be
     a no-risk program where you never get hurt, or never risk
     death, but it just has worked out that way in the past.
================================================================

Copyright (C) 2002-2005 by Donald Glenn Tidmore.

CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD
IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005.
==========================================

Email contact notes:  Please use either donald.tidmore@usa.net, or
donald.tidmore@fidotel.com (preferred for LORD mail) to contact me.

gtidmore@hiwaay.net - Use if other two addresses don't work for you.
================================================================

Last update:  June 09, 2005 at 08:27 pm.

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