var info for the game - so people that add/mess with this world know
what to change.

Player Specific Longint Vars

`p01 XP
`p02 Hit points
`p03 Hit point max
`p04 Muscle
`p05 Dodge
`p06 Talked to Bartender in Bluebush about Mother - 1 = Yes
`p07 Alignment (negetive is evil)
`p08 Charm
`p09 Level
`p10 Last Day Played
`p11 Turns left today, if limited play is set in RULES.REF
`p12 1 if user has VD
`p13 Spell Point Max
`p14 Quest origination
`p15 Quest destination
`p16 Quest payoff
`p17 Quest item
`p18 Spell Points
`p19 Gems

`p20 Reserved for Math and Fighting
`p21 Reserved for Math and Fighting
`p22 Reserved for Math and Fighting
`p23 Reserved for Math and Fighting
`p24 Reserved for Math and Fighting
`p25 Reserved for Math and Fighting
`p26 Reserved for Math and Fighting
`p27 Reserved for Math and Fighting
`p28 Reserved for Math and Fighting

`p29 Gems in Ruby Bank

`p30 Reserved for Dog Stats
`p31 Reserved for Dog Stats
`p32 Reserved for Dog Stats
`p33 Reserved for Dog Stats
`p34 Reserved for Dog Stats
`p35 Reserved for Dog Stats
`p36 Reserved for Math and Fighting
`p37 Reserved for Math, Fighting, and Dog Stats
`p38 Reserved for Dog Stats

`p39 Coliseum Battle Math

`p40 Death Map Number
`p41 Death Map X
`p42 Death Map Y

`p43 Quests left today
`p44 Quest age in days
`p45 Gambles left for today
`p46 Lays
`p47 Player Kills
`p48 Profession (1=Warrior 2=Thief)
`p49 Skill in Chosen Profession

`p50 Reserved for Fighting
`p51 Reserved for Fighting
`p52 Reserved for Fighting
`p53 Reserved for Fighting
`p54 Reserved for Fighting
`p55 Reserved for Fighting
`p56 Reserved for Fighting
`p57 Reserved for Fighting
`p58 Reserved for Fighting

`p59 Reserved for Spies
`p60 Reserved for Spies
`p61 Reserved for Spies
`p62 Reserved for Spies
`p63 Reserved for Spies
`p64 Reserved for Spies
`p65 Reserved for Spies
`p66 Reserved for Spies

`p67 (Unused)
`p68 (Unused)
`p69 (Unused)
`p70 (Unused)
`p71 (Unused)
`p72 (Unused)
`p73 (Unused)
`p74 (Unused)
`p75 (Unused)
`p76 (Unused)
`p77 (Unused)
`p78 (Unused)
`p79 (Unused)

`p80 Reserved for Fighting
`p81 Reserved for Fighting
`p82 Reserved for Fighting

`p83 (Unused)
`p84 (Unused)
`p85 (Unused)
`p86 (Unused)
`p87 (Unused)
`p88 (Unused)
`p89 (Unused)
`p90 (Unused)
`p91 (Unused)
`p92 (Unused)
`p93 (Unused)

`p94 Reserved for Fighting
`p95 Reserved for Fighting
`p96 Reserved for Fighting
`p97 Reserved for Fighting
`p98 Reserved for Fighting
`p99 Reserved for Fighting

;player specific byte vars.  Some are used with the bitcheck command to turn
;the byte into 8 yes/no vars.

`t01: Bit 0: Skill From Bartender
`t01: Bit 1: 
`t01: Bit 2: 
`t01: Bit 3: 
`t01: Bit 4: 
`t01: Bit 5: 
`t01: Bit 6: 
`t01: Bit 7: 


`t02 Turgon chest open
`t03 1 - Talked to Neb, 2 - Beat up Neb
`t04 1 - Lost fight with master `#<`0reset to 0 at `%NEWDAY`#>
`t05 Prince Aldreas, 1 - met him.
`t06 Amount of items in old woman's cauldron.
`t07 Opened chest in cave, 1 - yes.
`t08 Found Prince Aldreas' Crown? 1 - yes, 2 - no
`t09 1 - has used shrine today.
`t10 Fish left in stream today for this player
`t11 1 - Took money from Dad's dresser

`t12: Bit 1: Killed Jeb's dog
`t12: Bit 2: Met Elle
`t12: Bit 3: Talked to Ma about Elle
`t12: Bit 4: Has talked with Edward 
`t12: Bit 5: Has finished Edward quest 
`t12: Bit 6: Read the letter even though asked not too
`t12: Bit 7: Lost at the Arena today

`t13: Bit 0: Found Moo-Stone
`t13: Bit 1: Opened chest
`t13: Bit 2: Opened chest
`t13: Bit 3: Opened chest
`t13: Bit 4: Opened chest
`t13: Bit 5: Opened chest
`t13: Bit 6: Opened chest
`t13: Bit 7: Opened chest

`t14: Bit 1: Learned about flute
`t14: Bit 2: Knows 1st 2 songs..
`t14: Bit 3: Has killed Tash?
`t14: Bit 4: Completed ghost quest

`t15 Flute X position
`t16 Flute Y position

`t17: Bit 0: Chest
`t17: Bit 1: Can talk to mother about Koshi
`t17: Bit 2: Asked Koshi about Dragon
`t17: Bit 3: Talked to mom about dad
`t17: Bit 4: Ready to steal Gryphon
`t17: Bit 5: Something else?
`t17: Bit 6: Has Gryphon!
`t17: Bit 7: Has won as good

`t18: Bit 0: Joined Dragon Tooth or not
`t18: Bit 1: Has met Phin.
`t18: Bit 2: Has accepted quest.
`t18: Bit 3: Has the merchandise
`t18: Bit 4: Has delivered it
`t18: Bit 7: Has won as evil

Global longint vars used

`v01 reserved
`v02 todays weather
`v40 reserved
`v03 0 = Normal play, 1 = Unlimited deaths
`v04 Lucky Shrine?: 0 = nothing, 1 Money, 2 hitpoints, 3 strength, 4 defence
`v05 Turns per day given at each newday - 0 for unlimited.
`v06 Clean mode - 1 is on
`v07 Quests chances per day allowed
`v08 Gambles per day allowed
`v09 Level at which you can be attacked EVERYWHERE (inns even).  0 means never.
`v39 reserved

Global string vars
`s01 Reserved for String Math, Fighting, and Dog Stats
`s02 Reserved for String Math, Fighting, and Dog Stats
`s03 Reserved for String Math, Fighting, and Dog Stats
`s04 Reserved for String Math, Fighting, and Dog Stats
`s05 Reserved for String Math, Fighting, and Dog Stats
`s06 Reserved for String Math, Fighting, and Dog Stats
`s07 Reserved for String Math, Fighting, and Dog Stats
`s08 Reserved for String Math, Fighting, and Dog Stats
`s09 Reserved for String Math, Fighting, and Dog Stats
`s10 Reserved for String Math, Fighting, and Dog Stats

`s06 Dog Name
`p30 Dog Current HP
`p31 Dog Max HP
`p32 Dog Strength
`p33 Dog Attack
`p34 Dog Dodge
`p35 Dog Defense
`s07 Dog Armor Name
`p38 Dog Armor Number
