           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           LORD IGM: DOOFUS THE GNOME   **FREEWARE**

           IGM VERSION 1.80 Beta  -- DOCUMENTATION

           IGM Compile date:  September 19, 2005

           DOOFEDIT Compile date:  September 19, 2005.
           DOOFEDIT:  Version 0.88 Beta.

           Docs updated on: September 19, 2005.
           ===============================================

           ** Revised player database layout 09-15-2005. **
           ** users of 09-15-05 beta will need to delete **
           ** existing dg2play.dat before using new update. **

           ** New database vars: Kids_Lost and Grizelda.
           ** Purpose: Ensure that Grizelda only steals kids
              from a customer ONE time per day.             **
           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

           ** September 2005 Beta Development.
           ** This IGM is not usable under LORD/32 Beta.
           ===================================================

DEDICATION:  This IGM was created in March 2005 as a tribute to Gordon Lewicky
           for his help in my LADY Script programming and LORD IGM/Utility
           programming work since January 2002.  Gordon died in Langley, British
           Columbia, Canada, in early July 2005.  This IGM was dedicated to him
           originally.  Now it is dedicated in memory of him.  He will be missed
           by a lot of friends and loved ones all over the world.  07/16/05 Donald.

DEDICATION #2: I've dedicated the new DOOFEDIT.EXE utility to my
           friend Shannon Talley as thanks for hosting my web-sites,
           and mailing lists for the past few years. 07/22/05 note.
=================================================================================


AUTHOR:  Donald Tidmore

Email:   ktidmore@bellsouth.net (Primary #1),
         gtidmore@hiwaay.net (Primary #2),

         donald.tidmore@usa.net, (used mostly for non-LORD mail),
         donald.tidmore@fidotel.com (4th address)
           (use one of these two if you are unable to use
            one of my primary addresses, which are checked daily. )

Web:     http://www.fidotel.com/public/camelot/camelot5.htm
         Castle Camelot LORD Links Page
         --  http://www.fidotel.com/public/camelot/lordapps.htm
         Castle Camelot LORD Apps Page
         --  http://www.fidotel.com/public/camelot/camelot6.htm
         Castle Camelot LORD IGMs Page

Fidonet: 1:123/450
         http://www.filegate.net/camelot/
         Camelot LordNews FDN. Official Fidonet distrbution site.

Address: 1111 Berenice Street, Tuscumbia, Alabama 35674-3503
         United States of America.
=================================================================


07/22/05: Re-organized layout of IGM's Player Database file.

07/29/05: Changed GemsTraded variable to LongInt var type.

          Instituted limits on Fairy/Horse Trades of 12/day;
          max of 6,000 adoptions/day;  No limit on Gems Thefts
          is in use.  Max of 8,000 potions may be bought per day.
          Kids stolen by Grizelda is limited to 5,000 per event.

          Started work on DOOFEDIT.EXE player database editor
          utility. Users of July 29-30 beta will need to delete
          pre-existing DG2PLAY.DAT file before using the IGM.

          DOOFEDIT.EXE is usable as of 07-22-2005.

09/14/05: Kids/Day Limit values change. Max setting is now 5,000,
          default setting is 1,250. IGM is now using same values
          as Gem Trader and Pawn Shop for adoptions/day limit.

09/15/05: Revised IGM to run Grizelda Kids Theft event one time per
          day. Player database changed to track Kids_Lost variable,
          and to use Grizelda variable.  Usage Reports changed to
          include Kids Lost column - in dg2usage.txt only initially.
====================================================================


0.5  DOOFEDIT.EXE Information  {07/22/05}
=========================================

IGM Utility: Doofus the Gnome Player Editor

Version 0.88 Beta -- September 2005 development.

    -- Development started on Jul. 22, 2005.
    -- For usage only with the DOS LORD IGM.

    -- Requires you to have a current DG2PLAY.DAT file.
    -- You also need to be using v1.80+ of the IGM.

  Distributed inside the dg2-work.zip beta archive.

  Editor-only files are distributed inside doofedit.zip.
  --------------------------------------------------

  DOOFEDIT Usage Notes:
  =======================================
  1) Obtain current copy of beta program from me via email.
     It will be distributed inside dg2-work.zip beta archive.

  2) Unzip all files from dg2-work.zip into your IGM directory,
     using overwrite mode so you get the newest files.

  3) Change into the Doofus the Gnome IGM directory.  Verify that
     you have a current DG2PLAY.DAT file.  If you don't, then
     you can't use DOOFEDIT.EXE until one has been created.

  4) The first time you run the utility, it will ask you for
     the path to the Doofus the Gnome IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  DOOFEDIT.CFG
     file will be created in that directory.

  5) Run DOOFEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.  If config file is found, it then checks for existence
     of DG2PLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     DOOFEDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with one exception,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

  6) When you exit DOOFEDIT, it will resave the DG2PLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.         End of Notes for DOOFEDIT usage.
==============================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.0  DISCLAIMER:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a BBS game written as a hobby.  The only warranty given is
that the program will take up a small amount of disk space on your
computer's hard drive, and will run under all versions of Legend of
the Red Dragon that support IGMs.
=========================

NO OTHER WARRANTY IS HEREBY EXPRESSED, IMPLIED, OR SUGGESTED.
USE OF THIS PROGRAM IS AT YOUR OWN RISK.

DOOFUS THE GNOME IS A *FREEWARE* 'IN GAME MODULE' (IGM) FOR
LEGEND OF THE RED DRAGON (LORD).

  LORD (Legend of the Red Dragon) is a multi-player battle game
  created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2005) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.

This IGM is fully tested under LORD v3.55 through v4.07 beta
(mid-May 2005 compilation).

Support is only guaranteed for users of DOS LORD.

This beta IGM is NOT usable under LORD/X beta or LORD/32 beta.
============================================================


2.0  INTRODUCTION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  As of March 2005, this is my newest solo LORD IGM program, and
  it is based upon Gnome.ldy, a LORD LADY Script created by my
  friend Gordon Lewicky.

  Along with The Werewolf II IGM, this is one of two new DOS LORD
  IGMs in progress since March/April 2005, as of August 20th.

  Summary: As with The Gem Trader IGM, you trade Gems to a trader,
  who sells you potions, a horse, or orphan kids.  If you are
  dishonest, you will be beaten severely and kicked out of the
  IGM.  You can try to pick the trader's pocket, but you only
  have a 1 in 10 chance of success.  If you are caught, well you
  get beaten nearly to death and thrown out of the IGM.  Who is
  the trader?  He is a gnome named Doofus.  He talks really funny
  but you should be able to understand him.

  There are four potions that are for sale - Max HitPoints,
  Strength, Defense and Charm.  Just to get him into a trading
  mood will cost you ONE gem.  No Gems?  Then he sends you away.

  Forest Fights potions:  You get those when you pay extra gems
  when buying a horse - and you get to share a bottle of moonshine
  with ole Doofus.

  Defense Potions: If you pay extra gems when buying Fairy, you
  get a small amount of Defense for the extra gems.

  Want more trades?  OK, hand over TWO more gems.  No payment,
  no access to his "special deals menu".  At present, he sells
  Horses and Orphan Children.  A horse costs 10 Gems, and you
  can only get/have ONE at a time.  LORD does not allow anyone
  to have multiple horses.  An orphan child costs 4 Gems at
  present.  Prices are subject to change as IGM is developed.

  Multiple purchases: You may buy as many Potions as you have
  Gems to pay for.  Each Gem you trade gets you 3 potions.
  You have to pick ONE potion type per trade.  If you wanted
  Strength and Defense, you will have to make TWO trades.  But
  there is no limit on how many trades you can make per visit,
  other than the obvious one.  Run out of Gems, and you should
  go somewhere else.

  You can buy as many Orphans as you can pay for, until you reach
  4,000 Kids -- as of 07/22/05.  Then Grizelda pops in and steals
  25% of your kids.  Kids stolen is limited to maximum of 5,000.

  You lose 1 Forest Fight for each kid she steals.  If you don't
  have that many Fights Left, you simply lose all remaining Forest
  Fights.

  See she does not believe anyone should be allowed to buy MORE Kids
  when they already have 4,000 or more Kids, and Doofus has no problem
  with that.  See he keeps your Gems regardless of the outcome of a trade.

  Oh, and don't think you can buy more kids when you have 32,000 already.
  That's not allowed. No sir.  Doofus honors the royal decree of LORD's
  creator.  Thou shalt not exceed the LORD stat boundary limits.

  ===================================================================
  As of 07/27/05, I've instituted a new limit.  Now Doofus no longer
  will sell Kids to anyone once they have adopted 6,000 kids each day.
  Limit is sysop-configurable, up to maximum value of 6,000.

  09/14/05:  Changed limit to 5,000 to match limits now used by the
  Gem Trader and Pawn Shop igms for Adoptions/Day Limit.

  =============================================================
  Grizelda event will not run unless you have 4,000 or more kids.

  Everyone who is below that value does not need to worry about
  seeing her - unless of course you are unlucky enough to try to
  Flirt with Violet in the LORD Inn while she is married.  As
  everyone knows, Grizelda takes Violet's place - and she ain't
  someone anyone in their right mind wants to flirt with. UGH.

  Which could explain why she's in a bad mood in this IGM <G>.

  Why is Grizelda so unhappy that she steals your kids, you ask maybe?
  The Lady script was created that way by Gordon Lewicky, and I've
  kept the IGM mostly the way the script worked.  I'm going to make
  Grizelda's activity a random-based event eventually.  That way you
  will never know for sure when she will pop up. DGT 07/22/05 note.
  ============================


  Purchase, Daily Trades, and IGM Usage Limits:
  ------------------------------------------------------------
  * The IGM may be used to a maximum of 10 times per day. Limit is
    sysop-configurable, between 1 and 10.

  * You can only buy something if you have the Gems to pay for it.
    Doofus does not believe in "Freebies" as much as Peddler Jack.

    But in certain circumstances, sometimes he MAY give you something
    but you are not GUARANTEED anything which you don't pay GEMS for.

  * So far, no purchases/visit limits are needed by this IGM.

  * There is no limits on Potions purchases each day. However,
    effective limits exist where the LORD stat the potions are for
    are all limited to a maximum of 32,000 points.  That applies
    to Max HitPoints, Strength, Defense, Charm, and Forest Fights
    potions, which can be traded for, or received, during IGM usage.

  * 07/29/05: Fairy trades/day is limited to 12.

  * 07/29/05: Horse trades/day is limited to 12.

  * 09/14/05: Adoptions per day is limited to 5,000 - sysop-configurable.

  * Amount of Kids you can buy per gems trade is limited based on
  how many Gems you have.  Since you can't have more than 32,000 Gems
  in this igm per visit, the player can not adopt more than 800 kids
  at a time per IGM visit - normally.  There is one exception.  If
  you succeed at stealing Gems from Doofus, you can use them to buy
  more Orphans - subject to the Adoptions/Day limit.
  ===============================================================


  When you enter the IGM, you can choose to read Doofus's story.
  It is about two screens long, and it tells you details about
  Doofus and what he can trade to you.

  Event is run from the Main Trades Menu.
  =============================================================


  Development plans:
  ---------------------
  1) Possibly add code that will kill skunks who try to rob
  Doofus more than once a day, who get caught.  Fairy may not
  be able to save the player from the Grim Reaper.

  2) Make Grizelda event random-based, giving player a chance
  that she won't pop up and steal his/her kids now and then.
  She'll still do it, but not every time you try to adopt,
  when you already have 4,000 or more kids.
  ===========================================================


  Secret Deals Price Changes:  04/15/05
  ----------------------------------------------------------
  I synchronized the Gems price for Horses, Orphan Kids, and
  Fairies between The Gem Trader, The Pawn Shop, and this IGM.
  Those changes went into effect in April 2005.

  The prices for Max HitPoint, Strength, Defense, and Charm potions
  will not change.  Once new code is working, Horses will cost
  player 15 Gems.  The Fairy, which is NEW event code, will cost
  player 25 Gems.

  Unlike The Gem Trader, (pre-April 2005) which only sells one
  Child at a time, Doofus is able to sell a bunch of kids at a time.
  Each Orphan Kid will cost players 40 Gems when IGM is updated
  with new code.

  Access Fee for getting to see Doofus's secret deals was increased
  from 3 Gems to 5 Gems in mid-April 2005.
  ============================================================


3.0  INSTALLING DOOFUS THE GNOME:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  Installing Doofus the Gnome:
  ----------------------------
  Acquire the most recent beta from me via email. IGM is
  distributed to beta testers as dg2-work.zip.  Unzip the
  archive into a sub-directory under your LORD game, using
  overwrite mode.

  Run DOOFUS INSTALL command from the DOS prompt.

  Answer each question shown to you in dialog boxes.  IGM
  wants to know where LORD is located.  Where is the IGM
  located?  What is your first and last name - referred to
  as Sysop Name.  What is your LORD Handle - referred to as
  Sysop Handle.  How many visits/day do you want to set the
  IGM to use - max value is 10.  How many adoptions per day
  do you want to allow - max value is 5,000.

  IGM asks if you want to include version data in the
  IGM entry lines placed in 3rdparty.dat.  Then it finishes
  the installation process by adding an installation notice
  to LORD's Daily News file.

  Do you use IGM extenders or LordMenu? If yes, you will need
  to update those program's data files at this point.  Then
  you are finished and can go play this IGM in LORD.
  ========================================================

  LordMenu information:  To acquire LordMenu v1.30 LORD utility, contact
  me via Email.  Or contact Lloyd Hannesson at dasme@dasme.org.

  Program may be downloaded via web browser from my Camelot
  LordNews FDN web-site:
       http://www.filegate.net/camelot/lordfile/lrdmnu13.zip

  It is also available from various other sources on the Internet.

  LordMenu was created by Robert Fogt, and turned over through me
  to Lloyd in early 2002.  Who provides all support for it.
===============================================================


  DOOFUS CONFIG:
  -------------
  This does two things.  It lets you change your Sysop Handle,
  and lets you change the Max Visits/Day.  Don't run it if you
  don't wish to change those two values.
  ------------------------------------------------------------


  DOOFUS REPORT:
  ----------------
  This will only work if you have previously used the IGM in
  LORD.  Otherwise, you are fussed at a little bit.  It creates
  or updates the IGM Usage Reports file, which is named
  DG2USAGE.TXT.  Requirement: You must have a DG2Play.dat file.
  ----------------------------------------------------------


  DOOFUS REMOVE:
  ------------------
  This command un-installs the IGM.  It also deletes some of
  the IGM data files, but does not try to delete all of them.
  An un-install notice is added to LORD's Daily News file,
  and the IGM will no longer be listed in your 3rdparty.dat file.
  -------------------------------------------------------------

  If you have more than one LORD game, be sure to double-check
  values in the DOOFUS.DAT igm configuration file so that you
  know which game you are installing the IGM into.
  =============================================================


  IGM's Files:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The following files are included within DOOFUS's IGM archive:

FILE_ID.DIZ  - Description file (DOOFUS.DIZ)
DOOFUS.DIZ - backup copy of archive identifier for BBS usage.
DOOFUS EXE - Doofus the Gnome IGM.  Setup is included inside.
DOOFUS TXT - Gem Trader docs - this file.

DOOFEDIT.EXE - IGM's Player Database editor utility.

CCL-APPS.TXT - Info on all of my LORD Programming projects.

* DOOFUS.DAT - Created by IGM when it is installed.  Stores sysop
               name, BBS name, LORD/IGM directory path info, and
               Max Visits/Day settings.

* DG2TIME.DAT - Used to keep track of change in Day, Month
                or Year, so IGM knows internally when to reset its
                data files for a new day's game usage.

* DG2PLAY.DAT - Binary player database. Tracks all activity
                inside IGM by every player.

* DG2USAGE.TXT -  Disk file listing content of DG2PLAY.DAT.
                 Created automatically whenever IGM is used in
                 LORD, or when DOOFUS REPORT command is used,
                 and a compatible DG2PLAY.DAT exists.

* DOOFEDIT.CFG - Created when DOOFEDIT.EXE is first used.
               Config file contains path to IGM database file.

DG2Usage.txt contains two usage reports. The first one covers
LORD Name, Gems Traded, Max HPs, Strength, Defense, Charm (the
amounts bought by players), and Visits.  The second report
covers LORD Name, Orphans Bought, HPs Lost (due to punishments),
Forest Fights lost (from Grizelda visits), and Gems Stolen (from
Doofus, if player was lucky).

As of 06/15/05, the second usage report also tracks Total
Potions Purchases made by players each day.
===========================================================


The LADY Scripts:  If you want them, they are all stored inside
my dgt-lady.zip file.  Along with scripts by my friends Michael
Everett, Dan Stovall, and Gordon Lewicky.

    http://www.fidotel.com/public/camelot/Scripts/dgt-lady.zip

No active development is in progress of any LADY scripts by
myself, as of July 2005.  And I am not aware of anyone else
doing LADY script programming.  To date, no one other than
me, Michael Preslar, Michael Everett, and Dan Stovall has LADY
scripts in use, which are available to others.  Scripts created
by Gordon Lewicky will be supported by myself following Gordon's
death.
==============================================================


Minus LORD color codes, which in general I personally don't use
much myself, this is what the IGM command lines in 3rdparty.dat
should look like.  Each person installs programs their own way,
so your directory path will usually be different:

C:\INTERNET\LORD\IGMS\DOOFUS.EXE /N* /GC:\INTERNET\LORD
DOOFUS THE GNOME v1.80 Beta

The actual description entry in 3rdparty.dat will contain
LORD color codes.  They can be changed to your own preference.

----------------------------------------------------------------------
Note:  While using this IGM, you may NOT rename any of these files:
         DOOFUS.DAT, DG2TIME.DAT, DG2PLAY.DAT, and DOOFUS.EXE.

         Renaming DG2USAGE.TXT will not hurt anything, but should not
         be done except to make backups of the usage reports file.

       Renaming files will result in IGM usage problems, or keep the
       IGM from working at all.  Plus, doing so is a violation of the
       conditions for obtaining technical support.  I do not promise
       to provide support to people who disregard these directions.
================================================================


4.0  IGM Requirements, Testing notes:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

REQUIREMENTS:
  1. Any version of LORD that supports IGMs.   Testing was done
     with versions 3.55 through v4.07 beta.

  2. DOS 6.x or later versions.  Probably works with DOS v3.xx forward
     as well, but I can't say for sure.

  3. IGM is usable whether LORD is registered or not, as currently
     written.  NONE of my IGMs will EVER change your LORD registration
     status.
--------------------------------------------------------------------


TESTING:
    Doofus the Gnome LORD IGM is tested under LORD v4.07 beta
    by myself, and with earlier LORD versions by various friends.

    Testing has been done using all versions of Microsoft Windows,
    starting with Windows 95, and ending with Windows XP, using
    current v4.0x versions of Legend of the Red Dragon.

Primary Testing:  Done under Microsoft Windows XP SP1, then SP2.

This IGM is NOT usable under LORD/32 for Windows.
================================================================


5.0  DISTRIBUTION/UPDATES/REVIEWS:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://www.fidotel.com/public/camelot/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://www.fidotel.com/public/camelot/lordapps.htm
   Castle Camelot LORD Apps page

   http://www.fidotel.com/public/camelot/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. People can also download LORD IGM programs from the LORD
   IGMs Page on my Kiteria's Korner web-site -- but they should
   be aware those hyperlinks may not always be accurate.  The
   web-page is updated approximately once a month.

   http://www.fidotel.com/public/kiteria/kit-igms.htm

3. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

4. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about two times a month.

5. http://www.nightfallgames.com/files/ - Michael Everett's
   new LORD Archive web-site.  New primary source for all LORD
   programs that I have in my Lord programs collection.

6. The Fidotel BBS's LORD Archives files area has copies of all of
   my officially released IGM/utility Lord programs, and is updated
   periodically with the current beta archives.  You have to be a
   member of the BBS to access those files.  http://www.fidotel.com/.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================


6.0  FEATURES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    User may do the following in Doofus the Gnome IGM.

    -- Purchase Max Hitpoints potions.
    -- Purchase Strength points potions.
    -- Purchase Defense points potions.
    -- Purchase Charm points potions.

    -- In Special Deals Menu, you may do these Gems Trades:
         Purchase Horse.  Purchase Fairy.  Adopt a Child.

       In regards to adoptions, the IGM allows you to adopt
       multiple children in one trading session.

    -- Pick Doofus's pocket.  IF you're lucky, you get Gems.
       If you're unlucky, you get beaten nearly to death.

    --  View current LORD stats upon IGM exit.

    Note: Stats screen gives accurate reporting of Skill points and
    Skill use points when they exceed 40, unlike LORD itself. If a
    Skill is 40+ points, the word (MASTERED) is shown beside it.

Limitations:
  1.  If you cheat, you are thrown out of the IGM.

  2.  Once you have 1,000 Kids, the "Grizelda steals kids" event
      will run if you dare to ask for more Children.

  3.  IGM is ending its first full month of development, and does
      not have any other limitations setup so far.
=======================================================


7.0  SPECIAL THANKS TO:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Gordon Lewicky  - He taught me most of what I know about LADY Script
                  programming, and has done diagnostic work on all of
                  my complex LADY Scripts when they had glitches. Gordon
                  died in early July 2005.  He will be missed by many
                  people who were his friends.

Gary Hartzell   - For giving me feedback, support, and friendship.
                  And especially for encouraging me to become an LORD
                  IGMs author when I was considering it in May 2002.

Jason Brown     - For entrusting me with his LORD IGMs and utilities
                  as their co-author, maintainer, and updater.
                  Also for several long years of LORD friendship.

Charlie Wardick - My primary programming teacher.  For over a year
                  of training in how to write LADY scripts in a
                  logical manner, and then in relearning Pascal
                  language and usage of Turbo/Borland Pascal.

Chris MacPherson - For entrusting me with update of his Pawn Shop IGM.

Stephen Gibbs    - For pointing out defects in v2.00 one day after
                   it was released.  Sometimes one needs a fresh eye
                   to spot things <G>.  Thanks Stephen for the help.

Kenneth Padgett  - For letting me take care of his Hiding in the Shadows IGM.

Chris Ciesiensky - For letting me take care of his Turgeon's House IGM.
=======================================================================

Beta Testers:  Michael Everett, Paul Koukos, Joe Kinjin, Marty Blankenship,
               Russell Tiedt, Daryl Stout, and others.
==================================================================


8.0  DEDICATIONS:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This IGM is based on my friend Gordon Lewicky's LADY Script, and
is dedicated to his memory, following his death in early July 2005.

It is also dedicated to the beta testers who are willing to test
my programs and put up my often long email messages <G>.
==================================================================


9.0:   { Castle Camelot LORD Apps Summary: }

See:  http://www.fidotel.com/public/camelot/ccl-apps.txt

      Contains more detailed info on each program release.
      Along with Future Update/IGM development info.
      ===================================================

  Belgarion's LORD Lady Scripts. Scripts by Donald Tidmore,
      Gordon Lewicky, Michael Everett and Dan Stovall.

  ChasWare LORD Player Editor (LPEdit).

  Doofus the Gnome.  This IGM. In beta development.

  The Forest Outhouse.  Update of Robert Fogt's Outhouse IGM.
  --- The Forest Outhouse RHP Pack.

  The Gateway.  Maintained for Jason Brown.

  The Gem Trader.  My first IGM.

  Hiding In The Shadows.  Adopted from Kenneth Padgett.

  Kiteria's LORD Bank.

  The L.O.R.D. Cavern.  Maintained for Jason Brown.
  -- LORD Cavern RHP Sets #1, #2, and #3. Contains RHP scripts
     created by Jason Brown, Michael Everett, and Donald Tidmore.

  LordStat (utility). Maintained for Jason Brown.

  Love Shack II.  My first tribute IGM, dedicated to Trevor Herndon.

  The Nice Hag.  My second IGM.

  The Outlands Tavern. Maintained for Jason Brown.
  --- The Outlands Tavern RHP Pack.  Contains RHP Scripts by myself
      and Gary Hartzell.

  The Pawn Shop. Maintained for Chris MacPherson.

  RHP Toolkit. RHPTest and LordType utilities, by Jason Brown.

  The Ruined Castle.  My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  Adopted from Mike Ciesiensky.

  Violet's Cottage II. My second tribute IGM.

  The Werewolf II.  Other new IGM, also in beta development.
  -----------------------------------------------------------

  Notes: I also updated the LORD Gambling Casino IGM, created by Tobin
  Fricke.  It was turned over in June 2004 to Chris Martino (www.oddware.org)
  for him to continue support and development of it.

  Chris Martino disappeared in late May 2005.  I have resumed
  authorship of my IGMs, Lord Gambling Casino and Realm of Lore,
  as of mid-August 2005.
==============================================================


10.0  SUMMARY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your comments, questions, suggestions are welcome and appreciated.  I'd
like to know that people are actually using my IGM. :)  I've put a lot
of work into it and I hope it is appreciated.
    -Donald Glenn Tidmore
======================================================================


IGM Crashes:  If you experience a crash while using the IGM, please
send me a capture log of your BBS session which most comm programs
and Telnet clients are able to generate.  Zip it up in an archive
using Winzip, PKzip or some other ZIP-compatible utility, and send
it to me at ktidmore@bellsouth.net (or gtidmore@hiwaay.net).

Also include copy of the IGM's data files such as Tradelst.dat and
DG2PLAY.DAT.  Copies of the LORD game's play*.dat files, if included,
will help with analyzing what caused your IGM crash.
==========================================================================

Doofus the Gnome LORD IGM is copyright 2005 by Donald G. Tidmore.

=============================== Added 04/14/2005:
  Question: Will there be any other tribute IGMs?

  Answers: Possibly.  None will be done for any other IGMs made
  by Trevor Herndon.  I either don't have the ability to play
  every event in an igm, or the igm is one I have very little
  knowledge of, or interest in reproducing.

  As for other recreations of Jay Hodges' igms, this is the
  only IGM he did (Werewolf) that I know enough about to attempt
  recreating.  Jay is handling recreation of BackAlley Church,
  BackAlley Orphanage, Seth's Cottage, and Elaikses Tower as
  of July 2005.

  Otherwise, I will one day start work on recreating Shauna,
  Princess of Sorcery, which was made by another LORD programmer
  friend, David Simmons.  David lost his source code over the
  years.  I've got permission to recreate the IGM from David.
  ===============================================================

DOOFUS.txt -- End of documentation.

Revised on:    September 19, 2005 at 02:41 pm.


